Digitally Enhanced Early Reading Program - DEER

April 1, 2019 - Dec. 31, 2023

Status: Completed

The Digitally Enhanced Early Reading (DEER) Program, a collaborative effort with ONGD-FNEL from 2019 to 2023, aimed to promote promote emergent literacy and early-grade skills in the Nepali language through locally relevant and contextual animated children's stories, and interactive games. The project focused on sourcing local stories from diverse communities across Nepal, creating a rich collection of 50 local stories in the Hamro Ramailo Kathaharu (HRK) platform, complemented by seven interactive games. The project also conducted dissemination campaigns and teacher training sessions in 38 schools across 11 districts, leveraging activities from our other projects. These efforts included dedicated sessions in 7 schools for hearing-impaired learners, ensuring the inclusivity of our educational reach.

Title Digitally Enhanced Early Reading Program
Abbreviation DEER
Start date April 1, 2019
End date Dec. 31, 2023
Status Completed
  1. The HRK platform is designed to assist teachers, parents and children aged 0-8 years of age, covering children in daycare (2-3 years), Early Childhood Development classes (4-5 years) and Grades 1-3 (6-8 years).
  2. 2160 Students and 70 teachers in 38 public schools in 11 districts: Lalitpur, Dolpa, Bajura, East Nawalparasi, Sindhuli, Kathmandu, Kavrepalanchowk, Kailali, Palpa, Rupandehi, Sunsari.
  3. Students and teachers in Dolpa (during STEAM Ahead program) and Dang schools through deployment on OLE Nepal’s offline servers.
  4. Young learners learn from OLE Nepal’s youtube channel for kids with more than 12000 views in some of the videos.
  5. Students benefiting from the extensive reach of E-Pustakalaya servers across various OLE Nepal program schools. All new future updates (and upgrades of old servers) in over 1700 offline servers deployed across Nepal will get access to these resources.
Activities and Timeline
  1. Developed the Hamro Ramailo Kathaharu (HRK) app, featuring 50 animated stories and 7 learning games, sourced from diverse Nepali communities.
  2. Collaborated with local artists and writers to create culturally-rich digital stories.
  3. Implemented story dissemination and teacher orientation in Lalitpur and Kathmandu schools.
  4. Extended story access to remote locations like Dolpa through offline mediums.
  5. Made stories available for students facing accessibility challenges.
  6. Preserved and promoted local narratives in digital formats, accessible online free of charge, and offline through affordable servers.


Related products Hamro Ramailo Kathaharu
Last Updated May 20, 2024

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